This design will use 14 blocks of obsidian. The game control to place each block of obsidian depends on the version of Minecraft:. Next, you need to activate the Nether Portal. You can use either flint and steel or a fire charge to activate the portal. In this tutorial, we will use flint and steel.
So, select the flint and steel in your hotbar. All loaded chunks originate from the ticket. Whenever you are teleported into a lower portal, the chunk gets a load ticket with a load rating of 30, which means that it is fully loaded and can process entities at the connected portal.
This level of load often extends to neighboring chunks, but with each chunk, they get smaller. These chunks stay loaded for 15 seconds, but each time an entity through the portal, this timer gets refreshed.
This can be used to load chunks indefinitely, producing a "chunk loader" creating a significant amount of latency and causing lag. The Nether's horizontal coordinates and distances in a ratio are relative to the Overworld. That is, players have moved the equivalent of 8 blocks on the Overworld by moving 1 block horizontally on the Nether.
However, the Y-axis remains unaffected by this conversion. Understanding this conversion can be extremely useful. The game takes the coordinates when you use the portal. It then transforms these coordinates to destination coordinates: X- and Z-coordinate entries are multiplied if you are in the nether or divided by 8 if you are in the world, while the Y-co-ordinate is not modified.
If a candidate portal is located, then, as determined by the distance in the current coordinate system, the portal teleports the individual to the nearest one. A straight-line distance calculation is used in calculating between portals in the range, and the shortest path, counting the Y-axis difference, is chosen. If no portals exist in the search region, the game creates one, by searching for the nearest appropriate spot to position a portal, within 16 blocks horizontally of the player's destination coordinates.
When enough space is available, the orientation of the portal is random. Once coordinates are selected, a portal is built at the target coordinates, including portal blocks, replacing everything in the way. If a portal is pushed into water or lava, the liquid automatically flows into the air blocks created, leaving no airspace for the player.
Obsidian block collection can be performed in many ways. If you have a diamond pickaxe, you can mine for blocks of obsidian. Obsidians can be found in mines along with pools of lava. Alternatively, by the mixture of two other elements, lava and water, you can make obsidian blocks. It is worth noting that obsidian will only be created if the water is poured onto a lava source.
The second item required is a flint and steel. Once you obtain flint and have iron ingots prepared from smelting iron ores use the following recipe to make flint and steel. The base of the nether portal should be 4 obsidian wide, and the sides of the nether portal should be 5 obsidian high resulting in a total of 14 obsidian being used up.
Next, you need to activate the Nether Portal. So, select the flint and steel in your Hotbar. Position your pointer on a bottom block of obsidian and then use the flint and steel. Once you have used the flint and steel in the portal frame, the center coordinates of the portal should glow and turn purple. This means that the nether portal is active and you can transport to the nether.
To use the nether portal, just walk through the purple area of the nether portal. You will be transported to the nether similar to the picture below:. In Bedrock Edition they spawn in certain squares adjacent to the portals in the Overworld, not inside them.
Zombified piglins spawned in this way have a full second portal cooldown, meaning they can't go through the portal they are spawned in unless they leave the portal for a while. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty as on Easy. No other mobs can be spawned by nether portals in this way, in any dimension. Whenever an entity is teleported through a nether portal, the chunk at the linked portal gets load ticket with load level of 30, meaning that it is fully loaded and can process entities.
This load level also spreads to adjacent chunks but they get lower for each chunk. This results in 8 more fully loaded "entity ticking" chunks with gradually fewer loaded chunks further out.
These chunks remain loaded for 15 seconds but this timer gets refreshed each time the entity passes through the portal including mobs wandering through it from either direction. This can be used to permanently load chunks, creating a "chunk loader". Permanently-loaded chunks created using chunk loaders create a considerable amount of lag. A new portal is generated in the closest empty area if no portal is found in range.
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a ratio. That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply to the Y-axis. The Java floor method used in these conversions rounds down to the largest integer less than or equal to the argument toward smaller positive values and toward larger negative values , so a coordinate of When an entity starts colliding with a nether portal block , the game records the coordinates of the entity.
The game then converts those coordinates into destination coordinates as above: The entry X- and Z-coordinates are multiplied if the entity is in the Nether or divided by 8 if the entity is in the overworld, while the Y-coordinate is not changed.
Starting at these destination coordinates, the game looks for the closest portal point of interest POI. An active portal for this purpose is defined as a portal block that does not have another portal block below it; thus, only the lowest portal blocks in the obsidian frame are considered. A single portal block generated in and placed using server commands would be a valid location. If a candidate portal is found, then the portal teleports the entity to the closest one as determined by the distance in the new coordinate system including the Y coordinate, which can cause seemingly more distant portals to be selected.
Note that this is Euclidean distance , not taxicab distance. The distance computation between portals in the range is a straight-line distance calculation, and the shortest path is chosen, counting the Y difference. For players, if no portals exist in the search region, the game creates one , by looking for the closest suitable location to place a portal, within 16 blocks horizontally but any distance vertically of the player's destination coordinates.
When enough space is available, the orientation of the portal is random. The closest valid position in the 3D distance is always picked. A valid location exactly 3 wide in the shorter dimension may sometimes not be found, as the check for a point fails if the first tried orientation wants that dimension to be 4 wide. This is likely a bug. If that fails, too, a portal is forced at the target coordinates, but with Y constrained to be between 70 and 10 less than the world height i.
This provides air space underground or a small platform if high in the air. In Bedrock Edition , these obsidian blocks are flanked by 4 more blocks of netherrack on each side, resulting in 12 blocks of platform.
If a portal is forced into water or lava, the liquid immediately flows into the generated air blocks, leaving the player with no airspace. It's easier to make the Nether Portal near your lava source. But you can build it close to your home. You'll just need to make plenty of buckets or be willing to travel back and forth. Then pour the water on the block directly above it, so it flows onto the lava and creates Obsidian.
Try to grab the water with your bucket afterward, as otherwise, you'll have to fill it up again. Repeat this same process for at least ten pieces of Obsidian. However, because you won't be able to move the blocks after you've created them, you need to craft each piece of Obsidian in the exact spot it fits into the Nether Portal frame. The frame should include two blocks in the hole at the bottom, three blocks for the columns on each side starting one block up from the bottom two , and two blocks at the top.
It should look like the picture above. Therefore, you must pour the lava directly onto the wall and quickly pour the water on the block right above it which is also a part of the wall.
After the frame is built, you can destroy the wall behind it and activate the portal up with a Flint and Steel. Ben Jessey spends all his time playing video games, watching TV, watching movies, watching football aka soccer which I guess counts as watching TV or writing about those things.
He has a degree in Film and Television studies and is now a freelance writer.
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