Notice that both stat experience and effort values end up with the E value in the same range: Seeing as the level is multiplied by most of the other values in the formula and has a great range from 1 to , if you didn't know , it is usually the very most influential value for a stat: a high-level Shuckle will outspeed a low-level Ninjask, for instance, even though Shuckle's base Speed is 5 and Ninjask's is To show how this all magically works, let's go through the stat formula for my Diamond version Butterfree, whose IVs I have calculated and whose EVs I have monitored, for a demonstration of how this all works.
Butterfree's rather shoddy base stats and this particular one's strangely good, considering it was only the fourth egg I hatched IVs are as follows:. Unsurprisingly, all of these values are exactly what is shown on my Butterfree's stat screen.
If you'd like to learn more about how the stats actually come into play in battle, see the battle mechanics section. The HP IV was not technically generated at random in these games, but was instead calculated as follows from the other IVs after they had been randomly generated: Make a variable X and set its value to 0. If the Attack IV is odd, add 8 to X.
If the Defense IV is odd, add 4 to X. If the Speed IV is odd, add 2 to X. If the Special IV is odd, add 1 to X. Post-Advance IVs Ruby and Sapphire, by breaking compatibility with the previous games, managed to completely erase the interdependence of the Special stats; there is now one IV for each of the six stats.
For example, a stat raised by one stage will be multiplied as if it were raised by two stages. However, these games also have a few stats not seen in the core games.
As the team leader explores a dungeon , its Belly will diminish as turns go by, represented by a number decreasing from Holding certain scarves and looplets will cause the Belly to decrease more quickly. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. In Gates to Infinity , this feature was removed for most dungeons, but the mechanic returned in all dungeons in Super Mystery Dungeon.
In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen. Belly can be replenished by eating most consumable items.
Additionally, Compoundeyes Ability and Concentrator IQ skill work by modifying the stage multipliers. Defense is derived from the average of Defense and Special Defense in the core series, while HP and Speed are simply taken at face value. Attack, Defense, and Speed can all increase and decrease in stages; these work like they do in the core series , but generally only last a certain number of turns in battle.
Range can be temporarily modified during battle by various Warrior Skills , Abilities , and moves. The Ability Sprint permanently modifies Range, keeping it 1 above its natural value even outside of battle.
Range has a maximum value of 6 and a minimum of 1. Rather, Speed acts as a combination of Accuracy and Evasion. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once.
Energy can also be increased with certain kingdom events. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies. Aside from a few outliers, such as Shedinja 's HP, base stats in GO can be derived by the following formulas: [3]. This reduction is not applied for Mega Evolutions. The calculation also does not round off stat values, and it uses the HP value before it is floored at Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
As the Jump Power becomes larger and larger, it will be measured with the help of SI prefixes. Add a comment. Active Oldest Votes. Shown traits Attack - Increases damage done by physical attacks. Defense - Amount of damage reduction from physical attacks. Special Attack - Increases damage done by special attacks. Special defense - Amount of damage reduction from special attacks. Speed - The pokemon with the highest speed takes the first turn in a battle HP - Your pokemon's total hit points, the amount of damage it can take before fainting.
Nature is something you can see and affects all stats depending on which nature a Pokemon has EV's or Effort Values is a hidden vlaue that also affects Pokemon's stats. Improve this answer. Down vote because..? Also, Special wasn't split in the first generation.
Ender Correct. If you use Ice Beam, then the opponent's Defense is completely meaningless. Only their Special Defense will be used in the damage calculation. Show 2 more comments. Sign up or log in Sign up using Google. Sign up using Facebook. Once you develop Isle Evelup to Phase 3, each play session will allow a Lv.
It takes longer if Isle Evelup hasn't been developed fully. Read more about Festival Plaza here , and remember to participate in global missions to earn the FC required to use this method! You have two main options to refocus their training.
It used to be impossible to change individual strengths, but that all changed with the introduction of Hyper Training. Hyper at the Hau'oli City Shopping Mall. Getting to Lv. Good luck building your next championship team, and remember to keep checking Pokemon. Your request could not be completed. Please try again. If the problem persists, please contact Customer Support. Def Attack Careful Sp.
Def Sp.
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